Few
people would ever think that a game was totally perfect in every way.
Even the best games off all time have their faults, minor or otherwise,
so it would be unthinkable to give a game an overall rating of 100%,
for
instance. And yet, it’s surprising how many magzine reviews did
dish out perfect marks in the past. If anyone did
complain about the high marks the response would usually be along the
lines of “if you're going to use a scoring system and yet not use
it in full then you may as well not bother using it.” That may be
true to some extent, but if you're going by that philosophy then why
isn’t the other end of the scoring system used where we would see
more 0% games? The majority of magazines did stick to a more realistc
rating scale of 0%-97%, but there were occasions where 100%
surprisingly cropped up.
One of the
earliset 100% games was Quantox which was reviewed by Julia Forester in Commodore Computing
International vol. 2 no. 10 in February 1989. The
next 100% rated game came a few months later in June 1989, again from Commodore Computing
International. This time it was Balance of Power:
The 1990 Edition reviewed by Paul Rigby.
Amiga
Computing dedicated the majority of its pages to the more
serious side of the Amiga and set aside a small section for gaming.
However, that didn't deter them from lavishing perfect marks on a
handful of games. Their first perfect mark of 100% came in the Xenon II review by Jeff Walker from
the October 1989 issue. Just a few short months later, in its
volume 2 number 10 issue from March 1990, the staff seemed to have gone
absolute bonkers. First up was editor Simon Rockman who gave Stunt
Car Racer an overall rating of 100%. In that very same issue
Stewart C. Russel went a few steps
further with his Battle Squadron review. “Everyone went gaga over Xenon II,
and rightly so – it was the best available then,”
commented Stewart. “But now Battle
Squadron is the best. Xenon II scored the perfect 100 per cent. How can we express that Battle Squdron is even better? Hmmm. I’ll show you how…” The
ratings box followed immediately below with tops marks in sound and
value and marks going off the scale for graphics and gameplay, but the
real kicker was the ludicrous overall rating of 109%! |
YC,
formerly known as Your
Commodore, had always been a bit on the eccentric side since its
relaunch as a C64 games mag, but it still came as surprise to see a
100% rated game in its January 1991 issue. Editor Rik Henderson awarded
Last Ninja 3
top marks in sonics, graphics, fix factor, half life and,
of course, an overall rating of 100%. “The graphics are superb,
and better than ever before,” stated Rik, “the music is
much better, the puzzles are more involving, there are more variations
of baddy to encounter, the status panel is much improved, in fact
absolutely everything has been updated, so much so that the abilities
of the commie 64 seem to have been stretched so far that nothing could
possibly expand upon it. It is for this reason that I have no qualms
about proclaiming Last Ninja 3
the best C64 game EVER...” |
Amiga User International was a
magazine that rated a handful of games
in the 98% and 99% range,
but 100% seemed to have been reserved for Lemmings which was reviewed
in the volume 5 number 4 issue of April 1991. “On a final
note,” commented Pat Kelly as he closed off his review, “I
am going to tackle the ‘You can’t give a game 100%
brigade’ by stating that in my opinion the game ranks amongst the
likes of Kick Off and Tetris, now you can’t get a
better accolade
than that, can you?” Indeed. |
In 1993, Mayhem in Monsterland was
one of the last great orignal releases on the Commodore 64. Developed
by The Apex Twins, who also produced the Creatures games on the C64, Mayhem was
full of platforming trickery of which had apparantly never
been seen before and pushed the hardware beyond its limits. Commodore
Format had followed the game’s development for many months
with
the twins themselves providing a making of type diary for publication
in the magazine. As the game’s release came, CF made sure that
its November 1993 issue 38 covered the game in full with the front cover
dedicated to it along with a covermount playable demo cassette. Not
only that, but inside there was also a two page advertisement of the
game, a Mayhem T-shirt
competition and, finally, a three page review
of the game, which was naturally given 100% by editor Andy Hutchinson.
His
reasoning for a 100% rating: “The best you’ll ever see on
the C64 in this decade or the next.” Quite. So by that logic Stunt Car Racer, Battle Squadron
and Last Ninja 3 should be 100%
rated games? Oh, wait.
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And here we come to the problem with
the percentage rating scale which is flawed when used to rate video games.
Gamers would constantly moan about why game x got 93% when game y only
got 92%. Thankfully, in time, the percentage rating scale was
abandonded by all in favour of the more realistic 5 star or a 10/10
system. So, here’s to the ludicrous percentage ratings and the
perfect 100%.
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