'Back
in Time' is a monthly feature where we look back at the classic video
gaming magazines twenty years ago this month. This month it's January
1992 when there was no fewer than three new magazine launches this
month, Another World was simply out of this world on the Amiga, two
unlikely aliens called Toejam & Earl crash landed on the Mega
Drive, Donald Duck also quacked his way onto the Mega Drive and Super
Space Invaders invaded the 8-bit computers...
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The
27th issue of Zero
claimed to have scooped an exclusive review of Another World
on the Amiga. Taking centre stage – front cover and main
review – the visually stunning adventure game from Delphine
Software snatched a 90% along with a ‘Zero Hero’
accolade. In an amusing multiple explanation review for newbies, gamers
in the know and experts, Duncan McDonald enthused about the
game’s qualities throughout. “There’s an
element of exploration but a lot of the game is learnt in little chunks
which you’re forced to repeat over and over again, till you
get them exactly right. Still, I’m being snotty, whingeing
about a game which is really rather special. I’m a git and I
ought to keep my mouth shut. Another
World
is brill.”
Heimdall
arrived on the Amiga, much to Duncan’s delight and
subsequently gave the RPG game a 92% rating. “Heimdall
shows that RPGs don’t have to be boring,” commented
Dunc, “it takes the genre and puts it on a shelf where
it’s accessible to everybody. Right, have you got a
‘Games I must buy’ list handy? Yes? Well, put this
one on it then.”
Other games of note included Spellcaster
201
(PC, 90%), Smash
TV (Amiga, 88%), Birds of Prey
(Amiga, 90%), Epic
(Atari ST, 89%), Alien Breed
(Amiga, 91%), Mike Dikta’s
Ultimate Football (PC, 90%), Tony
La Russa’s
Ultimate Baseball (PC, 89%)
and RoboCop
3 (Amiga, 91%).
Riding high in the PC charts was Lemmings,
followed by Shadow Sorceror
and Winter
Challenge. Top Atari ST game
was Mega
Lo Mania, with Smash TV
and Cruise
For A Corpse in at second and
third place respectively. The Amiga chart was topped by Lotus Challenge II,
with Mega
Lo Mania and Alien Breed
not too far behind.
In ‘By the Fireside with Archer McLean’, the Zero
team proceeded to give a pop star style questions interview
in the style of teenage girls magazine, Just Seventeen,
to, erm, Archer McLean. Favourite household chore, apart from keeping
the girlfriend occupied, included maintaining his Robotron
arcade machine in working order. After finding that this pop star
questioning wasn’t quite working out, Archer was relieved to
get talking about Jimmy
White’s
Whirlwind Snooker.
With 1991 at an end, the Zero
team looked back at their favourite games of the year. David Wilson,
Paul Lakin and Amaya Lopez all chose Populous
2
as their top pick, while Duncan McDonald went for Chuck Yeager’s
Air Combat and Rich Pelley
went for First
Samurai. |
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It was inevitable that there
would
eventually be a UK magazine dedicated to Nintendo gaming and Total!
was first to provide gamers in depth coverage of the NES and Game Boy.
Produced by the duo of Steve ‘Misery Guts’ Jarrett
and Andy ‘Thicky’ Dyer – who apparently
do all the editorial work themselves – the magazine was
certainly different. Total!
was, how could we put it, a little on the childish side, what with
cartoon caricatures of the reviewers throughout and over the top
ratings. It certainly was a far cry from Steve Jarret’s most
successful magazine launches ever – that being with the
well-respected Edge
in just over a year’s time.
Hot news was the Super NES was coming to the UK. According to Bandai,
who distributed Nintendo gaming machines in the UK, the Super NES would
arrive in British stores in late April or early May. Unfortunately,
especially for Nintendo fans eager to get their hands on the 16-bit
Nintendo machine, it didn’t quite pan out like that though.
Setting the standard for highest rated game with 98% was Super Mario Bros. 3
on the NES. Steve’s caricature jumped for joy on the final
page of the review as the near perfect ratings came in. “Super Mario Bros. 3
is utterly, utterly superb,” enthused Steve. “The
graphics and sound are brilliant and the size of the quest is
mind-boggling (Andy remains boggled to this day). If SMB3
got jammed in my NES and I could never play another game, I really
wouldn’t care.”
A more realistic rating of 92% went to Solar Jetman
on the NES. “Without going into boring details Solar Jetman
(Hunt
For The Golden Warship) is
stuffed to the gills with things to do,” stated Steve.
“There are heaps of objects to collect, oodles of baddies to
blast and quite a few surprises along the way. The mission is so vast
you could be at it for weeks, but then it’s so incredibly
playable you won’t mind doing just that!”
Solstice,
a neat looking arcade adventure from Software Creations, racked up an
equally impressive 90%. “Words alone can’t express
how wonderful the graphics are so you’ll just have to look at
the screenshots,” explained Andy, “Graphics alone
do not make a good game, but fortunately this one has masses of
gameplay too. Stunning in every respect but one: there’s no
password or save option. So if you’re gonna complete it you
have to do it in one go. But then, if any game is going to make you
want to complete it, it’s this one.”
Other quality NES games getting coverage in the reviews pages were Battle of Olympus
(92%), Snake
Rattle N Roll (90%), Boulder
Dash
(90%) and Gauntlet
II (88%), while Game Boy
games gathering top ratings included F-1
Race
(88%), Turtles:
Fall of the Foot Clan (91%), R-Type
(86%), Super
Mario Land (94%), Super RC
Pro-Am
(87%), Revenge
of the Gator (85%), Golf
(92%), Tennis
(95%), Castlevania
Adventure (89%), King of the
Zoo
(87%) and The
Chess Master (90%). |
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Commodore
Format’s Power Pack
covertape number 16 featured a full version of Graphic Adventure
Creator – now gamers could create their very own C64
adventure games. Also on the covertape were complete games of Head the Ball and
Mission
Impossabubble, as well as
playable demos of First Samurai
and Creatures
II. Topping the Commodore 64
charts was Terminator
2 with Rugby: The World Cup
and Speedball
2 in second and third place
respectively.
Hulk Hogan, The Ultimate Warrior and the British Bulldog slam dunked
onto the Commodore 64 with a ‘Corker’ and 91%.
“I’m having a bit of a hard time finding fault with
WWF,”
admitted Mark Ramshaw. “It’s really well put
together. WWF
is just a torrid, mindless celebration of muscles, macho rubbish and
pantomine violence. Maybe that’s why I like it so
much.”
Super
Space Invaders finally
invaded the C64. The classic gameplay still remained, but updated for
the 1990s. “I liked a lot of things about Super Space Invaders and
there’s not much about that I didn’t
like,” stated Linda Barker. “But what if you
don’t want the guilt of buying a game when there are presents
to buy for everyone else? How about dropping the words, ‘I
want Super
Space Invaders’
into everything you say from now till Christmas.”
Other C64 games within ‘Corker’ distance were The Blues Brothers
(90%) and The
Simpsons (90%). The CF’s
All Time Top Ten Essential Games feature looked at the, erm, all time
top ten essential games on the C64. Included in the list were classics
such as Chip’s
Challenge, Rainbow Islands,
Smash
TV, Uridium,
Creatures
and Paradroid.
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Great news within issue 9 of Amiga
Power: New videogames
television show, Games Master,
was set to launch on 7th January 1992. The magazine style TV show would
feature reviews, news, celebrity challenges, familiar gaming journos,
golden joysticks and much more.
As usual, the Amiga Power
team were being pretty reserved when it came to handing out praise. One
game did seem to take the team by surprise and that was the
FRP/Strategy/Action game, Celtic
Legends,
from Ubi Soft. Giving the game a respectable 89%, Karl Foster stated
that the game “looks good, has plenty of action and there are
numerous ways to win each fracas, be it a simple punch up on the
tactical screen or a long-range action plan over a w hole island.
Rather surprisingly, it proves to be absolutely fab.”
Another strategy game, Realms,
grabbed the next highest rating of the month with 84%. “I
like Realms
a lot,” commented Karl, “and (to be honest) I
wasn’t too sure if I would at first. The game’s
underlying design philosophy is well sorted, the battle scenes (at
least) will appeal to most open minded games players, while the
forthcoming extra data disks make it a good long-term bet for any
budding imperialist.” Just missing the mark of high ratings
were Birds
of Prey (81%), Bonanza Bros
(81), Fuzzball
(80%), Oh
No! More Lemmings (82%) and Smash
TV
(81%).
In Magic and Mystery Tour, Mark Ramshaw looked into the growing popular
gaming genre of role-playing, including the likes of Ultima VI,
Might
& Magic III, Legend
and Black
Crypt. With the end of 1991,
it was Amiga
Power’s turn to
look back at the year’s highlights. Matt Bielby mentioned The Secret of Monkey
Island as a highlight, Colin
Campbell commented on Knights of the
Sky
and Jimmy
White’s Whirlwind Snooker.
In Darlings, Code Masters’ main men, Richard and David
Darling, gave their views on the state of the current gaming scene.
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With
the Newsfield team back in business - albeit under the name Europress
Impact - they could now launch their promised Sega magazine, Sega
Force. Former Zzap!64
stalwarts, Stuart Wynne and Phil King, headed the
new editorial team, which included Warren Lapworth, Adrian Pitt and Ian
Osborne. With those names within the team, it’s easy to see
why Sega Force had been
affectionately known as the Zzap!64
mag for
Sega gamers.
The first game to get the Force
review treatment, and a ‘Sega
Force Mega Blaster’ accolade was Quackshot with an overall
rating of 93%. “There isn’t anything really new as
far as the platform/shoot-‘em-up parts go,”
explained Marshal M. Rosenthal, “but being able to jump
between locations, and having to work at getting to that treasure by
thinking makes a difference in the gameplay to the better. This,
combined with the excellent animation and graphics make it a killer
game for platform fans.”
Speedball 2, the
classic futuristic sports game from The Bitmap
Brothers, made its belated appearance on the Mega Drive, scoring a
‘Sega Force Mega Blaster’ accolade with 90%.
“Speedball 2 was a
massive hit on the Amiga and this superb
conversion should see Mega Drivers hip-deep in blood too,”
commented Stuart. While Phil noted that with a “tactical
aspect” the “game isn’t quite as mindless
as if first seems.”
Those wacky alien dudes, Toejam
& Earl, crash landed on the
Mega Drive with their very own game. A superb co-op two player option
takes this action adventure to all new heights. “Toejam
& Earl is a very weird game,” commented Mark Caswell.
“The graphics are bright and vibrant, with the ice cool duo
strutting their funky stuff in some of the most rib-tickling escapades
since DR and Quinch hit Earth.”
Other games that met with the Sega
Force seal of approval included
Sonic the Hedgehog
(Master System, 95%), Shadow of the
Beast (Master
System, 90%), John Madden Football
’92 (Mega Drive, 94%),
Super Kick Off
(Master System, 90%), F22 Interceptor
(Mega Drive, 90%),
Sega Chess (Master
System, 93%) and Shining in the
Darkness (Mega
Drive, 90%).
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