'Back
in Time' is a monthly feature where we look back at the classic video
gaming magazines twenty years ago this month. This month saw the
release of the hugely anticipated SNES arcade conversion of Street
Fighter II, RoboCod
swam over to the 8-bit computer of the C64, the
Amiga returned to Monkey Island,
Sensible
Soccer went out for its
second half of critical aclaim and Nintendo gamers had one more
magazine dedicated to their machines...
|
|
For
Mean
Machines issue 22 Julian
‘Jaz’ Rignall crossed the pond to get the latest
happenings and news from the CES show in Chicago. The most anticipated
game on preview was Sonic the
Hedgehog II,
although grabbing some shots of the game in action proved quite
difficult when the bouncers ushered Jaz away from the screens, leaving
only blurry and distant shots. Other titles on preview included Street Fighter II,
which just happened to be Mean
Machines'
main review…
…Right here. Yup, Street
Fighter II
had arrived on the SNES with great hype and anticipation and with an
overall rating of 98%, it seemed the hype for the one-on-one arcade
beat-‘em-up was justified. “It’s ALL
here!,” exclaimed Richard Leadbetter.
“We’ve got the Street
Fighter II
coin-op in the office, and the only tiny differences seem to be in the
animation and the speed of the game – the amazing playability
of the original remains intact. I would go as far as to say that Street Fighter II
is even more playable and exciting than the classic Super Mario World
– making it one of the greatest video games in the world
today!” Strong claims indeed.
Codemasters’ top down minitaure car racer, Micro Machines,
and one of the NES’ best games ever, scored a top three
finish with an overall rating of 93%. “What sets Micro Machines
apart is the superb playability,” commented Radion Automatic.
“The vehicles handle smoothly and realistically, sometimes
with a frenzied turn of pace. One of the best NES releases in
months.”
Super
Aleste (aka Space Megaforce)
blasted its way onto the SNES via importers and shot down a massive 93%
rating. “If you’d asked me this morning what my
favourite up-the-screen blaster was on my system, I’d have
answered Gunhed
on the PC Engine,” explained Julian. “Now
that’s changed ‘cos I’ve played Super Aleste
– the fastest, loudest, best looking, most maniacal
blastathon yet seen!”
Other ‘Mega Games’ featured in this
month’s Mean Machines included Dragon’s
Fury
(Mega Drive, 92%), Top Gear
(SNES, 92%) and Prince of Persia
(Master System, 92%). Just missing out on accolades were Olympic Gold
(Master System, 81%), Talmit’s
Adventure (aka Marvel Land)
(Mega Drive, 84%) and Tiny Toon
Adventures
(NES, 86%)
|
|
The ELSPA charts in Commodore
Format issue 22 showed that
the Commodore 64 scene was dominated by releases, budget games and
compilations. Rainbow Islands,
Golden
Axe and Championship 3D
Snooker
(all at £3.99 each) topped the charts. The highest positioned
new full release was Ocean’s WWF
Wrestlemania
at number 13.
RoboCod
graced the front cover, a demo of the game adorned the cover tape and
the issue’s main review focused on the game. The 16-bit
designed platform adventure made its way onto the humble C64 with a
good response from James Leach who gave it a corking rating of 90%.
“At this point, you might wonder if there is anything at all
about RoboCod
which is below par,” commented James. “The answer
is, er, not really. I’m pretty sure that it’s the
biggest game ever to be seen on the 64.”
Not to be outdone by the full price hijinks of RoboCod,
Code Masters’ very own DJ
Puff’s
Volcanic Caper very nearly
matches the former game’s rating with its own 88%.
“Yes, DJ Puff’s
Volcanic Caper is really
jolly good,” stated James. “It takes cuteness into
new realms. The characters are as good as anything you’ll
sdee on the 64.”
In ‘Old Coders Never Die… The Only Fade
Away’, Gary Penn looked at what happened to the developers
that made the C64 the most popular 8-bit computer in the world. While
some programmers did indeed seemed to have disapeared (Steve Brown,
Jeff Minter) others moved onto the next generation of computers and
consoles (Andrew Braybrook, Geoff Crammond, Rob Hubbard).
Take a maze like grid, fill it with computer bugs that you have to
blast away with your well placed bombs and you have Bug Bomber,
a single or multiple player action game that received an 86% rating
from James. “Bug Bomber
is a super game,” stated James. “It’s
quick, lively and although all the sprites are small, they’re
well animated and move around nicely. Tricky indeed, but, as I say, it
is really the most excellent fun. And the absolute best thing is that
you can play against up to three other players.”
With the release of Euro Football
Champ
– which finished with a slightly disapointing 76% - CF
looked back at the best football games on the C64. Topping the Premiere
League of football games was MicroProse
Soccer,
followed by Emlyn Hughes
International Soccer and Kick
Off II.
The higest positioned management game was Tracksuit Manager
at number 5.
|
|
Amiga
Power issue 15 time and
touching down into the top spot of the Amiga games chart was John Madden American
Football, with The Manager
and Epic
following on in second and third place respectively.
For the 91% rated review of Wizkid,
Mark Ramshaw spoke to the Wizkid himself. “The most
refreshing thing in years,” Mark summed up in the
‘Bottom Line’ box, “and so individual
it’s as much fun to play as it obviously was to write. If you
don’t buy Wizkid,
your life really will be a bit poorer.”
Stuart Campbell awarded Sensible
Soccer
93%, the joint highest rating given away in any Amiga Power
issue. “This is true instinctive control, this is true
perfect playability, this is true football simulation as well as being
a fabulous game,” commented Stuart on the game.
“The scale of the graphics actually gives you a chance to use
tactics, planning and skill. And if there’s one thing that
makes Sensible
Soccer stand out from the
crowd (and especially from KO2),
it’s that – from the first kick to the end of the
penalty shoot-out, this feels like real football, not like some crazy
pinball game or a dull slog up and down the middle of the
parl.”
LeChuck was back for some revenge and a 90% rating in Lucasfilm
Games’ classic adventure Secret
of Monkey Island
2: LeChuck’s Revenge.
“Monkey
Island 2 is, by and large, a
sheer delight to play,” wrote Gary Penn.
“Certainly, compared to a great many other Amiga releases,
similar adventures in particular, Monkey
Island 2
is quite excellent – a better game than its illustrious
predecessor even.”
For the ‘If I’d Known Then…’
feature, the Amiga Power crew spoke to Jeff Minter about some of his
Amiga games. Some of the highlights included Llamatron
(Jeff’s ultimate homage to Eugene Jarvis’ Robotron),
Super
Gridrunner (a modern take on
the classic Centipede)
and Revenge
of the Mutant Camels (sequel
to the 1983 cult hit).
Other worthy games that made it into the ‘Games of the
Month’ section included Jaguar
XJ220
(85%), Hook
(84%), Dune
(81%), Hostile
Breed (82%), Lure of the
Temptress
(88%) and Risky
Woods (82%).
|
|
Sega
Force issue 7 and first up
for review was Prince of Persia
on the Master System. The MS port of the classic platform adventure
proved that there was life in the 8-bit machine yet with a massive 94%
rating. “For a Master System title it’s a
stunner,” commented Adrian Pitt. “The backdrops and
sprites are immensley detailed. Puzzles are in abundance, tricks and
traps keep you well and truly on your toes. Mega Drive owners will buy
MS Powerbase Converters just to play this!”
In the Cart Charts, Desert Strike
topped the Mega Drive list followed by World Cup Italia
’90 and EA Hockey,
Sonic
the Hedgehog raced to the
Game Gear number 1 spot with Mickey
Mouse
and Super
Monaco Grand Prix trailing
behind, while Asterix,
Sonic
and Enduro
Racer were the top three on
the Master System.
It was time for some wacky platform action with Taz-Mania
on the Mega Drive, which duly received a ‘Sega Force
Smash’ accolade and a 96% rating.
“Taz-Mania’s a stormer,” raved Mat.
“From the moment you flip on that ‘on’
switch, the thrills ooze out of your console. It’s so
blindingly addictive, you’ll soon leave that Sonic
cart on the shelf, gathering dust.”
Following on in the wacky platforming mayhem theme was Chuck Rock
on the Mega Drive with an equally impressive 93% rating.
“Playing Chuck’s
an experience and a half,” admitted Paul Mellerick.
“It moves incrediblely well, and with use of various shaped
rocks, lifts itself high above the crowd. It looks like Sonic’s
crown’s slipping fast! Hurry up with Sonic II,
Sega!”
‘Sega Force Smash’ accolades also went to Olympic Gold
(MS, 94%. MS 82%) and Corporation
(MD, 91%), while near hits included Indiana
Jones and the
Last Crusade (GG, 88%),
Batman
(Mega Drive, 86%), The Terminator
(Mega Drive, 84%), European Club
Soccer
(Mega Drive, 81%) and Zero Wing
(Mega Drive, 86%).
|
|
After being advertised in the
last
Newsfield edition of Zzap!64
back in December 1991, Europress Impact’s long awaited
Nintendo magazine was now finally here. Renamed from its original title
of Nintendo
Force, N-Force
covered all the Nintendo formats from the NES to the Game Boy to the
SNES. Lucy Hickman led the team of new Nintendo enthusiasts, which
included Nick Roberts, Doug Green, Chris Rice and Carl Rowley.
Kicking of the reviews section was Street
Fighter II,
which was one of a handful of games reviewed by Marshal M. Rosenthal
(the US correspondent) that wasn’t given any ratings what so
ever. “Streetfighter 2
is a nice piece of work with well defined graphics, strongly drawn
backgrounds with sharp edges and good definition,” commented
Marshal. Other unrated reviews included Krusty’s Super
Fun House (SNES) and Zelda: A
Link to the Past
(SNES).
In ‘Critical Acclaim’, N-Force
spoke to Acclaim’s Larry Sparks and looked at why he believes
the deleopment company will become a force in the land. With the likes
of WWF
Wrestlemania, Terminator 2,
Wizards
and Warriors III and more in
the pipleline, he wasn’t too far from the truth.
The popular dual stick arcade hit, Smash
TV,
arrived onto the SNES with a ‘Super’ prefix.
Receiving an ‘N-Force Knockout’ accolade with 91%, Super Smash TV
proved to be a smash hit with the N-Forcers. “This is one
hell of an arcade conversion,” enthused Nick Roberts.
“All the looks, all the sounds and all the playability of the
coin-op in your own home.”
The
Legend of the Mystical Ninja
was next to receive the ‘N-Force Knockout’
treatment with a massive 95%. “With The Legend of the
Mystical Ninja, Konami have
produced a winner,” stated Gunns. “Oodles of
character, excellent graphics, marvelous ditties to get your toes
tapping throughout, more depth than the Grand Canyon but, most striking
of all, is the fantastic humour – it kept me tittering for
hours.”
Konami were at it again with the brilliant blasting action of Contra Spirits,
which racked up a 92% rating. “The game starts with a pretty
standard horizontally-scrolling blast-‘em-up with a handful
of power-ups and lots of gonzos,” commented Nick.
“After disposing of the BIG end-of-level git,
you’re thrown into a 3-D extravaganza, with the whole
landscape rotationg around the main characters… Simply the
best game of its kind I’ve ever seen.”
The ‘N-Force Knockouts’ didn’t end there
though as further accolades were dished out to The Fantastic Adventures
of Dizzy (NES, 90%), Tiny
Toon Adventures:
Bab’s Big Break
(GB, 90%) and WWF Wrestlemania
(SNES, 90%). Just missing out on the ‘Knockout’
action were Beetlejuice
(GB, 86%), Battletoads
(GB, 86%), Dragon’s
Lair (NES, 86%), Prince of
Persia
(GB, 87%), Trog
(NES, 88%), Castlevania IV
(SNES, 88%) and Lemmings
(SNES, 88%).
|
|
All the intellectual property rights related to the works presented on this site belong to their respective owners.
This site is strictly created for the purpose of preservation and education.
Follow us on Mastodon to get the latest updates as they go live as well as daily magazine articles:
|
|