All
good things must come to an
end... and videogaming magazines and features focusing on them are no
exception. For one last ‘Back in Time’ we look back
twenty years when we waved goodbye to Game Zone and Zero while we
ushered in the new arrivals of Mega, Mean
Machines Sega, Nintendo Magazine System and Super Action. Games wise,
EA’s hockey returned for a replay match, there was some Putty
action on the Amiga. Both Mario and Zelda returned with some superb
SNES gaming and Elite landed on the NES...
|
|
Well,
barely three months into its new look, Zero
magazine
closed its doors
with issue 36. The once mighty magazine, a winner of the prestigious
‘Magazine of the Year’ award, was facing its
unknowing finale. The reasons would no doubt become clearer the
following month. In the meantime, Amaya Lopez took over departing David
Wilson as editor for the final issue.
In ‘Sex & Drugs [& Finishing
Tape]’, David McCandless looked back at all the Olympic
themed games released the past month. Winning the Gold medal award as The Aquatics
on
the Mega Drive with an 86. Taking Silver was International Sports
Challenge on the Amiga, ST
and PC with 82. Bronze
went to Winter
Challenge on
the Amiga, ST and PC with 80. And finally,
the clingfilm award went to The
Games 1992: Espana, which
appeared on
Amiga, ST and PC.
The first ‘Mutt’s Nuts’ game of the
issue came in the form of the PC flying sim B-17 Flying Fortress
with
an overall rating of 92. “I enjoyed B-17 Flying Fortress
a
lot,” commented Michael Horsham. “There are also
enough other touches, options and other gubbins to make this rank as
one of the most entertaining war flight sims I’ve ever
played.”
And just to emphasize the dumbing down of the magazine you can read the
minimal review of Turtles in Time
below. The SNES game Turtles IV:
Turtles in Time was rated 92
by Daniel Pemberton.
“What’s the game like then?” asked Daniel
to no one in particular. “Well, in a nut-shell,
it’s smaaart. Turtles may not be trendy anymore but
don’t let that put you off. This game is
smaaaaaart!”
In our final review summary of the issue, Toby Finlay rated PeeCee game
[yes, they actually spelt PC like that] The Lost Files of
Sherlock with a 93.
“Sherlock
Holmes is the
mong’s
dongs,” splurted Toby. “It looks good, it sounds
smart… my goodness, I think I’ll have to go and
take a cold shower.” And on that bombshell, we bidded
farewell to one of the UK’s most respected magazine of the
time, which subsequently embarrassed itself during its final issues.
|
|
As developers began deserting
the 8-bit
machines for pastures new – i.e. Amiga, Mega Drive or SNES
– magazines like Commodore
Format
struggled to fill their
pages with new content. Issue 25 featured two half-decent reviews and
only one of them was a new full price game.
If 8-bit gamers needed any more evidence of the decline of their
machines’ games releases, they just had to glance at the
charts which was awash with budget games. Arnie,
a budget
release from Zeppelin, topped the charts, while James Pond: RoboCod
was
the only full price game in the top 10.
The only decent full price game on display this issue was Hook
from
Ocean Software with 85%. “So let’s see,”
wrote James Leach. “We’ve got an impressively large
game. There are some decent graphics and good sound effects. But Hook
is just too easy. If you’re a good game-player,
you’ll have this one cracked before you can say,
‘the third star on the right and carry on ‘til
morning.”
Slicks
from budget
masters CodeMasters fared just as well with an
overall rating of 83%. James Leach commented on the controls, the
gameplay before closing off as stating “Slicks
has also got a
brilliant two-player mode. But even racing against the computer cars is
fun. Tough, sure, but worth the effort.”
|
|
For
The One
issue 49’s ‘One to One’ session,
Simon Byron took Brett Sperry, Westwood Studio’s President,
down the local pub for a quick drink and a natter about the Fables and
Friends series of adventures.
Elsewhere, the Amiga full price
chart had
some crackers in there with Sensible
Soccer, Premiere
and Fire
& Ice in the top
three spots [Incidentally, all three of
these games have been chosen as highlights during the past few months].
In ‘Chaos Theory’, the team caught up with the
recent developments of The Chaos
Engine, which was clocking up
over two
years of development. The game was being described as the
‘thinking man’s shoot-‘em-up’,
but why the delay? “We had a designer leave halfway
through,” stated Eric Matthews. We re-rationalised a lot of
stuff… The fact is, to write really good games – I
don’t care what type – takes time.”
‘The Last Waltz’ took a final look at the
development of Elite 2,
which
had been four years in the making. Gary
Whitta spoke to author David Braben. “I’m quite
excited about the prospect of it finally being finished,”
commented David. “I’m pleased that, now I can see
what the game is finally going to be like, it’s how I
originally intended it to be when I started.”
System 3’s stylish platformer Putty
slinked onto the Amiga
scene with an 87% rating from David Upchurch. “System 3
deserve praise for a game that tries – and succeeds
– in doing things a little differently,” commented
David. “As long as you’re not scared of putting in
a bit of effort at the start then Putty
should be right up your
alley.”
Archer
McLean’s Pool
fared just as well as its predecessor
– Jimmy White’s
Whirlwind Snooker –
with
a rating of 90%. “Those who really got into Jimmy
White’s may find Pool
too limited for their
tastes… As long as you’ve got a pal to play
against there’s little chance of the game’s appeal
waning for quite a while. If forced to make a choice, my own personal
preference would be Pool,
if
only because it’s a lot more fun
than Snooker.”
Gary Whitta gritted his teeth as he embarked on a
run-‘n’-gun gung-ho gorefest in the 90% rated Fire
Force.
“Don’t let the graphics put you
off,” commented Gary, “Fireforce
is one of the most
enjoyable and sophisticated shoot-‘em-ups I’ve
played and full marks to I.C.E. for having the bottle to try something
with a bit of an edge to it for a change.” |
|
“Here it is,”
began
Jaz Rignall’s editorial, “the first all-Sega
edition of Mean
Machines.”
In this first issue of Mean
Machines Sega, gamers were
treated to a cover mount videotape
with a
world exclusive Sonic 2
video
preview. Sega chart update time as the
Mega Drive list was topped by European
Club Soccer with Tazmania
and The
Terminator
close by. Sonic
the Hedgehog
led the way on the Master
System chart followed by Olympic Gold
and Asterix.
On the Game
Gear, Olympic
Gold took
the top spot while Super Kick Off
and Wonderboy
III
came a close second and third.
Atomic
Runner
run-‘n’-gunned its way onto the Mega
Drive with an impressive 91% rating. “gameplay-wise, once
you’ve got the hang of the awkward controls it’s
pretty hard to fault,” stated Rad. “Although there
are a few new and original features in Atomic Runner,
what makes it
such a classic is its flawless implementation, including a challenge
hefty enough to maintain the appeal to the game[r] for ages. This is
really how shoot ‘em ups should be.”
It was double header time for Smash
TV as the MMS
team
reviewed both
Mega Drive and Master System versions back to back. Who would come out
on top? No one would know. Both fared pretty badly although you would
never have guessed by looking at the ratings as they received scores of
88 in all departments with an overall rating of… 88. Judging
by Gus Swan’s comments on the Mega Drive version
“the most important aspect, the gameplay, is perhaps the most
fudged,” and comments on the Master System
“revolting and shambolic,” their true ratings would
seem to have been far less than the 88 stated.
EASN were back with an update to their Hockey series and perhaps most
popular version yet in NHLPA Hockey
’93. With an
overall mark
of 90%, Paul Davies stated that “Electronic Arts have done it
once more. They’ve produced an incredible ice hockey game
with great gameplay and faultless presentation.” Although
questions were raised on the need of an annual update.
|
|
Nintendo
Magazine System
was
the other
result of the Mean Machines split, having acquired the official nod
from
Nintendo themselves. In reality, this meant no more than an extension
of the old Mean Machines format but dedicated entirely for the Nintendo
gaming machines.
Meanwhile, Mario was dominating the charts with Super Mario Bros 3
and Super
Mario Land
topping the NES and Game Boy lists respectively.
Leading the SNES chart was Lemmings
with UN
Squadron and Castlevania IV
close.
Often regard as one of the best games ever produced, Elite
made its belated
arrival on the NES, receiving an overall rating of 91. “Elite
is one of the most original, playable and long-lasting NES games
I’ve played in months and is well worth checking
out,” enthused Jaz Rignall. “If you’re
after a game unlike any other,” added Richard Leadbetter,
“offering a vast quest and months of satisfaction, go and buy
Elite!”
One of the highest ratings given out went to SNES RPG The Legend of
Zelda: A Link to the Past
with 96. “Anyone with the
slightest
inclination to investigate the role playing adventure genre should grab
this one with both hands,” stated Jaz, “and anyone
who lacks that inclination needs their brains testing.”
Mario took to the race track as Super
Mario Kart left its skid
marks
all over the SNES. “With two players, Mario Kart
is the most
racing fun to be had anywhere,” said Rad Automatic.
“However, with only a single player, the enjoyment is
severely reduced, although it’s still great fun to play. A
few more courses and a tougher difficulty would have improved things,
but as it stands, Super Mario Kart
is still a highly polished software
classic.”
|
|
With the launch of Future
Publishing’s Mega,
there were now three dedicated Mega Drive
magazines competing against each other. Former Sega Power
deputy editor
Neil West took the reigns of the new Mega Drive publication and
alongside the talents of Andy Dyer (deputy editor), Paul Mellerick
(staff writer) and Amanda Cook (art editor) produced this
author’s most favoured gaming magazine in memory. Straight
away with issue 1, it was clear that Mega
was a class publication:
glossy bound pages, clean design, neat layouts, great content and witty
editorial.
Fans of the cult BBC space comedy series Red Dwarf
were in for a treat
as Robert Llewellyn (aka Kryten) was interviewed while playing away on Thunder Force III.
“I’m also a real fan of flight
simulators,” said Robert while failing miserably at blasting
the aliens on the Mega Drive shoot-‘em-up. “I used
to have this excellent sim on my Apple Mac and when you crashed, it
used to tell you how many people died. My best effort was when I fudged
a landing in Hong Kong and killed over nine hundred people!”
In ‘More Than Just A Game’, Neil West spoke to
EASN’s Don Transeth (executive director) on how the
Electronic Arts’ sports division goes about creating world
class sports games. From a good idea to production and design all the
way to development and release, the reader got the lowdown of every
aspect of an EASN game. Just don’t expect Bicycle Pole
Vaulting or Pro Wrestling to get the EASN treatment.
EASN took to the ice for a second time with NHLPA Hockey ’93,
finishing off with a 92%. “NHLPA
is a better game than EA
Hockey,” commented
Neil West. “There’s
nothing ice-breaking or of drastic improvement on the original, but a
little tweaking can go a long way… you’ll be
wanting to know if it’s worth buying even though you already
have the original. The answer is yes…”
Paul Mellerick took control of LHX
Attack Chopper and landed
down with
an overall rating of 88%. “As opposed to previous Mega Drive
flight sim games, LHX
isn’t thrill-a-minute stuff,”
stated Paul. “It is, in fact, just like war itself
– a few tense moments of waiting and then some frenzied
moments of action in which it’s extremely easy to die and/or
ruin your brand new Calvin Kleins.”
The classic Amiga futuristic sports game Speedball 2
received its Mega
Drive conversion and scored a lukewarm rating of 81%.
“Speedball
2 is a
high-speed bash and despite being annoying
at times, it is still a right good laugh,” said Andy Dyer.
“If you’re bored with Madden-alikes
(or any game
which requires a little thought for that matter), Speedball 2
is a
breath of fresh air.
After weeks of arguments, the Mega
team listed the rather controversial
Top 100 with John Madden Football
’92 topping the lot
with EA
Hockey and Sonic the Hedgehog
close behind. And topping the list of
worst games was Altered Beast,
Last
Battle and Turbo Out Run.
The 1992 Sega European Championships took place in London. With
reigning
champ Danny Curley disqualified, as he was now recognised as a
professional gamesplayer, it was left to Karl Roberts to represent
Britain. However, following grueling contests on Sonic the Hedgehog,
Road
Rash, Green Dog,
Olympic
Gold and Moonwalker,
Karl ended in fourth
place overall with the German competitor Rezo Abdolali being crowned as
the new champion. “By ze beard of Wotan, that was a
struggle!” exclaimed the jubilant champ. “But I am
very, very happy.”
|
|
All the intellectual property rights related to the works presented on this site belong to their respective owners.
This site is strictly created for the purpose of preservation and education.
Follow us on Mastodon to get the latest updates as they go live as well as daily magazine articles:
|
|