'Back
in Time' is a monthly feature where we look back at the classic video
gaming magazines twenty years ago this month. This month one magazine
ended while another two were launched. Alien 3 burst onto the Mega
Drive, LHX Attack Chopper flew onto the Mega Drive, Elvira 2 impressed
all on the Commodore 64, Premiere made its premiere on the Amiga and
Prince of Persia arrived on the SNES...
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“Mean
Machines is dead!”
opened Julian Rignall’s
editorial to Mean
Machines issue 24, and
indeed, in a way, it was.
Rising from the ashes of Mean
Machines
would be two separate magazines: Mean
Machines Sega
and Nintendo
Magazine System, dedicated to
Sega and
Nintendo consoles respectively. In the meantime, there was a final
issue of Mean
Machines magazine in its
current state to enjoy.
The big exclusive this issue was an update and screenshots of the
eagerly anticipated Sonic 2,
which was due for release in November.
The biggest news on the game was that there would be a second character
called Two Tails to help out along with more roller coaster style
hazards.
Chart news this month included three non-movers at the top of the NES
list with Rescue
Rangers, Mario III
and Turtles
in at one, two and
three respectively. Holding on to the Game Boy top spot was Super Mario
Land, again, followed by Choplifter
II
and Duck
Tales. The Master System
chart was filled with sports games as Wimbledon
Tennis
aced the
competition, while Champions of
Europe
and Super
Monaco GP II settled
for runners up positions. Taz Mania
scrambled to the top of the Mega
Drive charts, with Super Monaco GP II
and Desert
Strike hovering around
in second and third place.
There were no ‘Mega Games’ in the last issue,
although the Alien 3
movie licenced run-‘n’-gun
game shot up an 89% rating on the Mega Drive. “If there was
more to the game, Alien 3
would definitely deserve a Megagame
award,” stated Richard Leadbetter. “As it is,
although not perfect, Alien 3
is an extremely polished, highly
enjoyable blasting exploration game.”
Newbie staffer Angus Swan took to the skies in the Mega Drive air
combat sim, LHX Attack Chopper,
coming in to land with an 89%.
“I must admit it took me a bit of time to get into LHX Attack
Chopper,” commented
Gus. “At first it looked like F-22
with the best bits cut out, but with a little perseverance I had
to change my mind. The bottom line is that this is a game which is
bound to reward from a little patience and attention.”
Due to the vast amount of releases on the Mega Drive, horizontally
scrolling shoot-‘em-ups got quite a raw deal in their day.
And Thunder
Force IV was no exception
with a rather lukewarm 87%.
“Brilliant and challenging though it is,” explained
Julian Rignall, “I found the lack of originality in Thunderforce
IV a disapointment. One of
the most challenging and
visually appealing blasters yet seen, but I’d only buy it if
I didn’t have many horizontally scrolling shoot ‘em
ups in my collection.”
Ratings in the eighties also went to Bulls
vs Lakers
(Mega Drive, 83%), Galahad
(Mega Drive, 86%) and Ninja Gaiden
(Master System, 83%).
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In an effort to fight off the
competition, Zzap!64
had went through some changes for its 88th issue.
The most obvious change was the addition of another cassettes to the
cover, featuring even more demos and complete games. Then there was the
page size increase of 2cm per page width. However, along with the
changes came an increase in the coverprice, from £2.50 up to
£2.95.
The official Gallup charts for full price C64 games had a new number
one in the form of James Pond 2:
Codename
RoboCod. Creatures 2: Torture
Trouble climbed up to second
spot while Space
Crusade gained one
position to third place. The readers’ chart had MircoProse
Soccer at number one,
followed by Emlyn Hughes
International Soccer, Creatures
2, Creatures
and Turrican
II.
The only ‘Sizzler’ award this issue went to Elvira
2 with 94%. “Mistress of
the Dark
was a brave but ultimately
flawed incursion into C64 roleplaying,” stated Ian Osborne,
“it’s slick programming and wild graphics
couldn’t hide the sudden deaths and occasionally awkward
problems. Game designers Horrorsoft obviously listened to
reviewers’ citicisms and pulled out all the stops for Elvira
2. Its sheer playability and
attention to detail leaves the oppostition
standing!”
The
Cool Croc Twins racked up a
rating of 87% with varied comments from
all three reviewers. “There’s a slight puzzle
element in Cool
Croc Twins, working out how
to negotiate the obstacles
can be pretty hair-tearing at times,” stated Mark Caswell.
“But frustration is light and I can assure you that
you’ll be playing Cool Croc
Twins
until the cows come
home.”
In ‘Multi Mania’, Phil King rounded up all the
multi-event sports sims for a special feature. World Games
(96%), Summer
Games II (94%), Hypersports
(90%), Winter
Games (88%), Summer
Games (87%), all the way down
to Hunchback
at the Olympic Games (15%).
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There
was a lot of staff movement with the 48th issue of The
One. Jim Douglas
had left, meaning that David Upchurch stepped up to take the
editor’s chair. This meant that Gary Whitta moved up to
Deputy Editor and Jim Willis was promoted to Head of Design. While the
staff were shuffling around, the Amiga games scene was pretty quiet
with the biggest games coverage coming from previews of upcoming
releases such as Elite 2,
Flashback
and The
Second Samurai. The Amiga
chart was topped by Sensible Soccer
with Monkey
Island 2 and Fire
& Ice in at two and
three.
Most magazines had them and The One
was no different. What’s
that? Games challenges, of course. ‘The Whitta
Challenge’ saw Gary Whitta take on reader Grant Harrison in a
one-on-one game of IK+.
After three rounds of scuffles, Whitta took the
game with results of 1-3, 6-0 and 6-1.
Premiere,
Core Design’s colourful platform-based arcade
adventure, made its… premiere on the Amiga with an 81%
rating. “This is a game that’s likely to be
appreciated more by arcade adventurers and platform gamers than those
who are just out for a quick runaround and a high bodycount,”
explained Gary Whitta. “You’ve got to think on your
feet, you see. It’s pretty, it’s fun and
it’s long-lasting. And that’ll do me
nicely.”
In a major change of direction for the series – the main
character is no longer a best – Beast
3: Out of the
Shadows
impressed Khalid Howladar enough to receive a 90% rating. “A
highly playable game that should provide ideal entertainment for gamers
looking to exercise their minds as well as their joysticks. Highly
recommended – this Beast
is the best by far!” |
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Publishing
entrepeneur, Hugh Gollner, had decided to leave Europress Interactive
behind and, once again, run his own publishing house called Maverick
Magazines. To help kick things off, Mega Drive Advanced
Gaming and Control
were launched, covering the Mega Drive and Super
Nintendo machines respectively.
Launching an independent magazine is always a trying time, so to help
sell the first issue of Mega
Drive Advanced Gaming, Sonic
adorned the
front cover and was the focus of a special feature on the forthcoming Sonic
2 game. However, Sega were
being extremely secretive about the
game which meant that most magazines could only write up a brief news
piece on the game with a few screen shots. The Mega Drive Advanced Gaming
team decided to come up with a speculative feature, detailing their
thoughts
of what they would like to see in the highly anticipated sequel.
With all the focus on launching the magazine and eyes on Sonic 2,
other
games didn’t seem to get much of a look in. The best rating
went to pinball game Dragon’s
Fury
with 87%. “Very
addictive with new ways of scoring being constantly found and other new
kinks or permutations to the game appearing,” commented
Julian Boardman. “How it manages to keep this feat up is
quite remarkable. You’ll keep coming back just to try and
beat the thing.”
Japanese import The Flaming
Dodgeball Kid
was the only other game to
achieve anywhere near a similar rating with 82%. “Once you
know exactly what is going on the game is really quite
playable,” stated John Davison. “With the inclusion
of a battery backed league system and numerous locations and graphics
I’d say that this is one of the more successful
‘unusual sport’ sims to arrive on the Mega
Drive.”
To tie in with the 1992 Olympics, ‘Star Player’
featured Duncan Goodhew
(Gold medal swimmer) and John Regis (Gold/Bronze medalist athlete)
playing Olympic
Gold. The scores on the doors
revealed that John Regis narrowly
won more events than Duncan Goodhew, coming on top in the hammer,
archery, hurdles and swimming.
In the first ‘Mega File’, MAG
rounded up the best
ten shoot-‘em-ups. Taking the number 1 spot with 88% was Undeadline
(an import title from Palsoft), followed by Gynoug
(also
with 88%), with Super Fantasy Zone
in third place with 86%. Shadow
Dancer, Rolling Thunder 2
and Streets
of Rage, oddly, also made it
into
the top ten. |
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And here was Control
issue 1, which, as
mentioned on the front cover, was “the first unofficial
independent SNES mag”. Content and layout wise, Control
was
very much a sister title to Mega
Drive Advanced Gaming
with similar
features and an approach to reviewing games.
In the ‘Gremlin in the Works’ feature, Control
visited the Sheffield based devlopers Gremlin Graphics for the lowdown
on their upcoming games for the SNES. Nigel
Mansell’s
World
Championship was the
multi-format Formula One racing game that
“just oozes class”. Utopia
was also picked out as
“a welcome change from the brainless slaughter of classic
SNES stuff,” while Video Kid
– “a
platform game with guns and cutey effects that emits an aura of
professionalism – rounded the article off.
Gamers doing a spot of shopping in the Stockport branch of Virgin Games
were in for a surprise as the Control
crew grabbed them for a natter.
One of the more amusing conversations was with Simon Wood. Alex Lee:
“Have you read about the SNES at all?” SW:
“I have. The magazines seem to be biased towards the
SNES.” AL: “That’s because it’s
the best machine.” SW: “Well I won’t be
getting one. I was looking to see how many games were available, and
there’s not many. What are you going to do? Give each game 20
pages?” (ho ho, never head that one before), quipped the Control
guys.
In a slightly disapointing reviews section, Street Fighter 2
only
managed to beat an 82% out of the reviews team. Alex cast his critical
eye over the high profile release: “The definitive
beat’em-up on any home computer system, the conversion being
so perfect it could easily be mistaken for the arcade
original.”
Prince
of Persia managed one extra
percent mark with an overal rating
of 83%. “The presentation of the product is one of sheer
quality,” explained Alex. “The gameplay is
frustrating enough to keep you coming back for more... A stunner
– entertaining and exquisitely drawn.”
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